Follow evildojo
Follow
Following evildojo
Following
Add To Collection
Collection
Devlog
project.rpg
←
Return to project.rpg
Devlog
v0.0.3.17-20250623
June 23, 2025
by
evildojo
version 0.0.3.17-20250623 is the first public build of the game since upgrading the code to C/C++. Not everything is working 100% as it did before, and for the moment, I have disabled the spawning of:...
Continue reading
Known crash in latest version
June 15, 2025
by
evildojo
I just experienced the game hard-crash on the web for the first time. I am not 100% on what caused it yet but it occurred during regular player movement. I apologize! I will work out what is going on...
Continue reading
v0.0.3.14-20250615
June 15, 2025
by
evildojo
Version 0.0.3.14-20250615 adds the ability to control the in-game music volume. By default the music volume is set to 25%, but you can adjust it by going first to the inventory menu. Then, press left...
Continue reading
v0.0.3.14-20250614
June 14, 2025
by
evildojo
Version 0.0.3.14-20250614 introduces our first magic item: light ring / ring of light. Last time, we added the beginnings of a fog-of-war system by introducing light-radius, vision-distance. now, item...
Continue reading
v0.0.3.13
June 12, 2025
by
evildojo
version 0.0.3.13 introduces light radius and vision distance components. player tile reveal distance correlates with their light radius even if you reveal/discover a tile, any enemies/items/etc outsid...
Continue reading
v0.0.3.12
June 11, 2025
by
evildojo
1
version 0.0.3.12 introduces a cleaner inventory menu display. current selection is made more clear, as well as num of items in inventory. a limited number can be on screen at a time, so to cycle thru,...
Continue reading
v0.0.3.10
June 09, 2025
by
evildojo
1
version 0.0.3.10 is the beginning of drawing optimization work. Several users have reported issues in old versions involving the proper-scaling and alignment of the HTML5 canvas that displays the game...
Continue reading
v0.0.3.9
June 07, 2025
by
evildojo
version 0.0.3.9 introduces the title screen, relevant text for future options allowing for continue game and options selection, as well as the character creation screen, which allows you to re-roll yo...
Continue reading
v0.0.3.7
June 02, 2025
by
evildojo
1
version 0.0.3.7 introduces the gameover/restart loop. On death/gameover, a popup window will say to press any key to try again. The game will reload and put you back in the beginning of a freshly-gene...
Continue reading
v0.0.3.6
May 30, 2025
by
evildojo
1
Version 0.0.3.6 fixed the message box size adjusted xp rewards “proper” naming of enemy spawns...
Continue reading
v0.0.3.5
May 30, 2025
by
evildojo
1
Version 0.0.3.5: Tiles are now unseen by default until you walk near them to discover the tile Dungeon floor sizes now scale with which floor you are currently on...
Continue reading
v0.0.3
May 29, 2025
by
evildojo
Version 0.0.3 introduces a basic “Help Menu” that can be accessed with the ? key (press shift and /)...
Continue reading
v0.0.2
May 29, 2025
by
evildojo
v0.0.2 update: enemy level now scales with what floor you are on. In addition, their experience reward scales relative to your own level. Try to kill things that are your level or higher for better ex...
Continue reading